C1 todo

From ccdevnet

C1. It's cool. But it's not done yet.

Contents

Bug reporting

If you add a bug to the list, *please* make sure it's a real bug. Real C1 apparently works reasonably under modern wine. A lot of people have been misremembering things due to C12DS and similar.

Furthermore, MAKE SURE YOU ARE RUNNING THE LATEST BUILD. The top entry on http://cia.vc/stats/project/openc2e always has the latest revision number.

Non-bugs so far:

  • Yes, the jack-in-the-box is insane to hold. screenshot
  • Yes, the ball does bounce into the floor.
  • No, the cannon does not fire a cannonball.
  • No, the hand cannot activate the carrot machine.

Contacts

nornagon and fuzzie are the people to contact if you would like to ask something, both of us are pretty knowledgable about both Creatures 1 and openc2e.

Missing Features

  • Pointer/scroll decoupling from ticks?
  • Music playback
  • Text display
  • EDIT command
  • Vehicles
  • Kit replacements

Bugs

  • the projector has activation issues
  • call buttons aren't visited in correct order
  • agents which change state before they're dropped are broken (carrots, lemons, maybe honey?) - ie, they hover above the ground
  • you can click the top-left of the incubator and it activates, argh
  • dropping is broken when you're dropping into a black hole (it should deny)
  • you get click animations when clicking a lot of places where you shouldn't get them
  • you should be able to click through scenery and click transparent parts of agents
  • timing for some things is perhaps still out a little..
  • wraparound isn't complete (eg, the bird flying at the top doesn't wrap around, meaning it eventually disappears)
  • scripts are killed for exceeding 1m ops (2 10 4, 2 10 7) when they should be allowed to run forever
  • apparently TARG should be NORN for DDE scripts, someone needs to look at this, work out if it works in other Creatures games?

Versions

We have been testing with the 1.02 data files, mostly, but they don't seem very different from any others.

  • someone needs to try original Creatures (1.00) data files, if available
  • someone needs to try Creatures Trilogy data files (plus an installer script needs to be written)
    • Kyevan has tested this - they work, and a script can be written. Ey'll give it a shot.
  • someone needs to try The Albian Years data files (these work --Tonjevic) (plus an installer script needs to be written)

Addons

Official

  • Albian Carrot Beetle seems to work

Third Party

  • someone should test Terra Nornia!
  • slink's cola machine seems to work