Creatures 1
From ccdevnet
Stuff we need to know for C1, so far:
-
the rest of the sfc file format, fuzzie is working on thisdecoded. - how often does the music play? what're the delay times, etc
- how is windspeed/temperature handled? where in the sfc file is this? - slink says "these parameters are not currently active"
- is ground level used for anything except CAOS? it's not used for groundbound drops. (btw, it's 32 pixels wide, contrary to caos docs!)
And for both C1 and C2:
- exact equations for biochem reaction rate, exact values for parsed genetics etc
- how does the disease stuff work? the data is apparently (according to slink) in that mysterious 800-byte block (one per room in C2) in the SFC file, presumably 100 diseases of 8 antigen values each or similar?
Stuff to hack up in openc2e specifically for all this:
-
Support for SPR files! And the palette. -
The rest of the CAOS functions, obviously.Are there any still missing? - Different checks for C1 species (char, not short)
- We should probably skip Scenery objects while enumerating over things, etc.
- We should deny attempted pickups of compound objects, etc.
- We need to fix up all the activation horror.
- C1/C2 specific CA data in rooms.
- Render C1/C2 creatures. :)
- Make sure C1/C2 genetics are read correctly.
- C1/C2 biochemistry!
- C1/C2 brains!
- All the horrible rest of the creature stuff.
- Compound hotspot support.
- Special vehicle/lift support.
- Strange C1 physics!
