Edynn

From ccdevnet

Edynn is currently partially non-free. It does work in openc2e, though. Not perfectly, but enough to make it a decent starting-point, if we remove the non-free stuff.

What is it?

It's Chani's attempt to make a new Creatures game, but it was trying to use the existing commercial engine, and still used a lot of the commercial content from Docking Station.

The following screenshot is fairly representative, although it contains copyrighted graphics we can't use (the creatures and the cursor).

edynn055.png

More information on the Edynn site and Chani's old wiki.

Hms... I can probably use Glitterato(sp?) and photoshop, to make better starscapes, should we need them?--Kaelisra 04:52, 13 February 2006 (GMT) (Aftran can also donate improved versions of this one)

Yes, starscapes aren't that hard to make in any image program that has curves, gaussian blur, and noise generation --Meer 10:30, 3 April 2006 (EST)

copyright issues

The following images are contained in both DS and Edynn, and hence are likely to be Gameware copyrighted:

  • blackontransparentchars.s16 - Font, can be generated from a free source, presumably can just be a modification of whiteontransparentchars below.
  • blank.c16 - Probably not copyrightable? Should be redone anyway.
  • blnk.c16 - Probably not copyrightable? Should be redone anyway.
  • bubs.c16 - bubbles, presumably from drowning norns. needs replacing.
  • cursor.c16 done. --Nornagon 10:08, 7 February 2006 (GMT)
  • death_cloud.c16 - needs replacing, maybe with randomness
  • death_sludge.c16 - needs replacing, maybe with randomness
  • eggs.c16 - kaelis and Meer have tried at this, I'm not sure anyone's managing
  • favouriteplaces.c16 - not really necessary to replace?
  • greneggmask.c16 - not really necessary to replace? what is this?
  • greyontranschars.s16 - Font, can be generated from a free source.
  • hand.s16 - Chani's hand-switcher COB has a skeleton drop-in replacement for this, but it's not really suitable and it's probably a copyright violation anyway. Aftran is working on this.
  • speech_bubbles.c16 - I think nornagon did this. I have a file which looks fine from him, anyway. Fuzzie 01:14, 2 April 2006 (GMT)
  • whiteontransparentchars.s16 - Font, can be generated from a free source. nornagon has a non-drop-in replacement of this done, it's probably enough. Fuzzie 01:14, 2 April 2006 (GMT)
  • zzzz.c16 - A fairly usable version exists, will have it up in a bit. Look under the files list for a preview gif. Meer 02:12, 3 April 2006 (EST)

There may be more images we haven't seen, someone should go through them all and establish copyright status. Obviously all the creature sprites are non-free, too.

The backgrounds should be all Free, although they're generated using povray which unfortunately isn't.

The catalogue files are probably mostly non-free, but we can just throw them out, for the most part, and replace them as necessary for openc2e.

The sound files need to be worked out too, someone do that and list the non-free ones which need replacing here :)

All the body data and genetics are non-free, and will need deleting.

Some of the bootstrap is non-free, in particular the sys_XXX.cos scripts. Just needs deleting, we can replace the bits as necessary, nothing vital is non-free.

openc2e issues

exec of "!!map.cos" failed due to exception background from MetaRoom.cpp:28 at /home/fuzzie/edynn/Bootstrap/020 Edynn/!!map.cos:27 (op ADDM)

Background sprite management issues.


exec of "kit_loadworld.cos" failed due to exception no delegate for word wrld (line 225)

World management code isn't present.


exec of "sys_creature_scripts.cos" failed due to exception no delegate for word dirn (line 36)
exec of "sys_keyboard_handler.cos" failed due to exception no delegate for word wolf (line 68)
exec of "sys_tools.cos" failed due to exception no delegate for word wtik (line 249)

Irrelevant, we're going to discard the sys_XXX scripts.